Upcoming Post Contact 1.1.4 Update
Post Contact » Devlog
I am trying to release an update at least every week but between working and being a perfectionist it takes me a bit longer to finalize these updates.
I am currently working on an update with a decent amount of content to add to the gameplay. The new features added will be the following:
Gameplay Updates:
- I added a class select screen where you can now see your character from the 3rd person
- Classes now start you off with different weapons - Speed = SMG, Damage = AR, Health = DMR
- Classes now level up individually from each other and unlock perks at their respective levels
- There is still an overall level
- Perk points as of now are not class specific meaning if you level up your speed class you will unlock perk points that can be used on your other classes
UI Updates:
- Brand new font across all UI, including title screen, menus, pick up notifies etc
- revised hud to look more immersive
- dynamic hud that reacts to players movement to further replicate a helmet
- further revision of UI to look more presentable and polished
Combat Updates:
- you are now able to melee the inhabitants with a satisfying result, a lock on melee inspired by halo and far cry makes your character move towards the enemy that you are looking at when hitting melee
- sound effects for hitting the inhabitants with melee and when you do not hit an inhabitant with melee
- IRON SIGHTS are now present in the weapon customizer for use. You have the option to choose between different front iron sights and rear iron sights
Animation Updates:
- I have created more aim down sights animations to accommodate the added iron sights so that the iron sights are always centered
- I have adjusted the blending and layout of the ADS animations so you now have a more realistic animation when jumping while ADS
- Melee animation
- Reload animation has been slowed down to look more realistic ( will be adding more unique reload animations in the future)
Bug Fixes:
- I have now OFFICIALLY fixed the disappearing inhabitants. I had fixed the one way they would turn invisible but it turned out to be multiple scenarios that would result in invisible and unhittable inhabitants. They are now all visible (but i might be adding a cloaked inhabitant in the future)
- The class you chose now stays the class you chose through all menus and does not reset
- Honestly I feel like I've spent half my time on this update fixing bugs that I do not remember at the moment.
This game is getting closer and closer to what I envision it to be and I couldn't be more excited to continue working on it.
Thank you so much to everyone who has downloaded and shown support on any of my platforms.
Here is a video of me destroying some inhabitants with the new new melee mechanic.
Files
Post Contact 1.5 GB
Version 4 Nov 19, 2020
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Post Contact
Sci-Fi FPS Survival Game with High Levels of Customization
Status | In development |
Author | Ashton Jeffrey |
Genre | Shooter, Survival |
Tags | Aliens, FPS, Futuristic, gun-customization, guns, perks, Singleplayer, wave-survival |
Languages | English |
More posts
- Post Contact Announcement - General Progress UpdateJan 11, 2021
- Post Contact 1.1.3 Update is Live!Nov 19, 2020
- New Character and AnimationsNov 08, 2020
- Post Contact HOTFIX 1.1.2Nov 01, 2020
- Post Contact 1.1.1 Is Live!Oct 31, 2020
- In Game Screen Shots!Oct 24, 2020
- Post Contact v1.1 Update Out NowOct 22, 2020
- Upcoming Post Contact v1.2 UpdateOct 22, 2020
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